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Wood & Paper Engineering
Alternatives to plastic.
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Wood
Classic, timeless, and simple. Colored paint and screen-printing can provide additional creative avenues.

Condottiere wood pieces. Shapes & colors designed by Samuel R. Shimota.

Condottiere wood pieces. Shapes & colors designed by Samuel R. Shimota.

Pandemic: Fall of Rome wood pieces. Graphic Design by Dan Gerlach. Graphic Design Direction by Samuel R. Shimota.

Pandemic: Rising Tide wood pieces. Shapes & colors designed by Samuel R. Shimota.

Pandemic: Rising Tide wood pieces. Shapes & colors designed by Samuel R. Shimota.

Pandemic: Rising Tide wood pieces. Shapes & colors designed by Samuel R. Shimota.
Paper Engineering
Fun assembly projects and engaging, biodegradable 3D components.

History of the World (Z-Man Edition) catapult, forts, player pawn, and capitol/city pieces. Design, Artwork, Graphic Design, and Sculpture by Samuel R. Shimota.

History of the World (Z-Man Edition) catapult. Design, Artwork, and Graphic Design by Samuel R. Shimota. This was designed to be a first player token that players will really want to pass around the table. It also serves as an army power tracker.

History of the World (Z-Man Edition) catapult. Design, Artwork, and Graphic Design by Samuel R. Shimota. This was designed to be a first player token that players will really want to pass around the table. It also serves as an army power tracker.

History of the World (Z-Man Edition) catapult. Design, Artwork, and Graphic Design by Samuel R. Shimota. This was designed to be a first player token that players will really want to pass around the table. It also serves as an army power tracker.

Mission: Red Planet (FFG Edition) dial, location tokens, destination cards, and landing pad. Design, Artwork, and Graphic Design by Samuel R. Shimota.

Fury of Dracula (FFG Edition) game board excerpt, with tracking tokens. Design, Artwork, and Graphic Design by Samuel R. Shimota.

Fury of Dracula (FFG Edition) game board excerpt, with tracking tokens. Design, Artwork, and Graphic Design by Samuel R. Shimota.

World of Warcraft: Wrath of the Lich King - A Pandemic System Game 3D punchboard icecrown citadel and strongholds. Design and Artwork by Jasmine Radue and Samuel R. Shimota.

World of Warcraft: Wrath of the Lich King - A Pandemic System Game 3D punchboard icecrown citadel and strongholds. Design and Artwork by Jasmine Radue and Samuel R. Shimota.

Taj Mahal (Z-Man Edition) 3D punchboard. Design and Sculpture by Samuel R. Shimota. Graphic Design by Daniel Gerlach and Samuel R. Shimota. Artwork by Bree Lindsoe and Samuel R. Shimota.

Taj Mahal (Z-Man Edition) 3D punchboard. Design by Samuel R. Shimota. Graphic Design by Daniel Gerlach and Samuel R. Shimota. Artwork by Bree Lindsoe and Samuel R. Shimota.

CRYO player board & components. Art & Design Direction by Samuel R. Shimota. The process for designing and balancing all of these components was a collaboration between Bree Lindsoe, Jasmine Radue, and Samuel R. Shimota.

CRYO player board & components. Art & Design Direction by Samuel R. Shimota. The process for designing and balancing all of these components was a collaboration between Bree Lindsoe, Jasmine Radue, and Samuel R. Shimota.

Bastion enemy camp, castle gate (standee), and game board; shown as they all fit together. Enemy camp shape design and artwork by Samuel R. Shimota. The enemy camp is a piece that contour-fits on a corner of the board and holds both the castle gate and the deck of enemy cards. Enemies are drawn and move around the board counter/anti-clockwise and must be eliminated before they reach the castle gate.

Bastion enemy camp, castle gate (standee), and game board. Enemy camp shape design and artwork by Samuel R. Shimota. The enemy camp is a piece that contour-fits on a corner of the board and holds both the castle gate and the deck of enemy cards. Enemies are drawn and move around the board counter/anti-clockwise and must be eliminated before they reach the castle gate.

Bastion enemy camp and castle gate (standee). Enemy camp shape design and artwork by Samuel R. Shimota.

Bastion enemy camp and castle gate (standee). Enemy camp shape design and artwork by Samuel R. Shimota.
Product photography by Samuel R. Shimota.
Legal Notice: Materials on this page are not owned by Samuel R. Shimota, and are presented only as portfolio references.
Bastion: © 2015–2017, Hobby World. Bastion, Hobby World, and the Berserk setting are TM of Hobby World.
Condottiere: © 2018 Z-Man Games.
CRYO: TM/® & © 2020 Z-Man Games.
Fury of Dracula (Third Edition): Fury of Dracula © Copyright Games Workshop Limited 2015. Fury of Dracula, the Fury of Dracula logo, GW, Games Workshop, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under license. This edition published under license to Fantasy Flight Publishing, Inc.
History of the World (Z-Man Games Edition): © and ™ 2018 Z-Man Games.
Mission: Red Planet (FFG Edition): © 2015 Fantasy Flight Games.
Pandemic: Fall of Rome: © 2018 Z-Man Games. Pandemic is a ® of Z-Man Games.
Pandemic Rising Tide: © 2017 Z-Man Games. Pandemic is a ® of Z-Man Games.
Taj Mahal (Z-Man Games Edition): © Dr. Reiner Knizia 2018 & © 2018 Z-Man Games.Taj Mahal is a ™ of Z-Man Games.
World of Warcraft: Wrath of the Lich King – A Pandemic System Game: Pandemic is ® of Z-Man Games. © 2021 Blizzard Entertainment, Inc. Blizzard, World of Warcraft and the Blizzard Entertainment logo are trademarks or registered trademarks of Blizzard Entertainment, Inc in the U.S.and other countries.
Z-Man Games: Z-Man Games is ® of Z-Man Games.
Fantasy Flight Games: Fantasy Flight Games is a ® of Fantasy Flight Games.
Windrider Games: Windrider Games and the Windrider logo are ™ of WindRider Games.
All rights reserved to their respective owners.