
Tabletop Games
Diagrams & Other 3D
Enhancing the professionality of a product and its presentation; reducing players’ barrier to entry.
Quick Navigation
Diagrams
Making it easier for players to understand how to set up and play a game.

Bastion rulebook excerpt: Introductory Game Setup diagram. 3D component renders and diagram layout by Samuel R. Shimota. Page background and framing Graphic Design by Sergey Dulin & Aleksandar Shaldin.

Bastion rulebook excerpt: Introductory Game Setup diagram. 3D component renders and diagram layout by Samuel R. Shimota. Page background and framing Graphic Design by Sergey Dulin & Aleksandar Shaldin.

History of the World (Z-Man Edition) rulebook excerpt. Quick Reference for gameplay. Diagram design, layout, and 3D renderings by Samuel R. Shimota. Page background and framing Graphic Design by David Ardila.

History of the World (Z-Man Edition) rulebook excerpt. Diagram explaining forts. Design, layout, and 3D renderings by Samuel R. Shimota. Page background Graphic Design by David Ardila.

History of the World (Z-Man Edition) rulebook excerpt. Introduction, 3D punchboard assembly, and components. Diagram design, layout, and 3D renderings by Samuel R. Shimota. Page background and framing Graphic Design by David Ardila.

Love Letter (Z-Man Edition) rulebook excerpt. Graphic Design, Layout, and 3D Renders by Samuel R. Shimota.

Love Letter (Z-Man Edition) rulebook excerpt. Graphic Design, Layout, and 3D Renders by Samuel R. Shimota.

Mission: Red Planet (FFG Edition) rulebook excerpt. Setup Diagram. Graphic Design and Layout by Samuel R. Shimota. 3D Renders (colored spacemen pieces) by Chris Hosch.

Mission: Red Planet (FFG Edition) rulebook excerpt. 2-Player variant rules and seating diagram. Graphic Design and Layout by Samuel R. Shimota.

Mission: Red Planet (FFG Edition) rulebook excerpt. Quick Reference guide. Graphic Design and Layout by Samuel R. Shimota.

Mission: Red Planet (FFG Edition) rulebook excerpt. Setup Diagram. Graphic Design and Layout by Samuel R. Shimota. 3D Renders (dial body, hand, and clasps) by Chris Hosch.
Other 3D
Product mockups for design and marketing, and broadening the visual-creative toolkit.

Pandemic Legacy Season 0 box back. 3D renders and diagrams by Samuel R. Shimota. Graphic Design by Monica Helland.

Pandemic Legacy Season 0 board. Featured: 3D rendered office supplies, matchbooks, and a coffee mug, by Samuel R. Shimota. Scene lighting includes a strong light source above, giving the impression that the board is a map in the middle of an investigation team's office. Graphic Design by Monica Helland.

Pandemic Legacy Season 0 board excerpt. Closeup of binder clip and push pin. 3D rendering by Samuel R. Shimota. Graphic Design by Monica Helland.

Pandemic Legacy Season 0 board excerpt. Closeup of coffee mug, paper clip, and push pins. 3D rendering by Samuel R. Shimota. Graphic Design by Monica Helland.

Pandemic Legacy Season 0 board excerpt. Closeup of matchbooks. 3D rendering by Samuel R. Shimota. Graphic Design by Monica Helland.

Pandemic Legacy Season 0 board excerpt. Closeup of paperclips and push pin. 3D rendering by Samuel R. Shimota. Graphic Design by Monica Helland.

Pandemic Legacy Season 0 board excerpt. Closeup of pen, binder clip, and push pins. 3D rendering by Samuel R. Shimota. Graphic Design by Monica Helland.

Citadels (Z-Man Edition) box back. Graphic Design, Layout, 3D rendering, and Art Direction by Samuel R. Shimota.

Pandemic Rapid Response box back. 3D product rendering by Samuel R. Shimota. Graphic Design by Jasmine Radue and Dan Gerlach.

Taj Mahal (Z-Man Edition) box back. 3D rendered components and game spread by Samuel R. Shimota. Graphic Design by Daniel Gerlach and Bree Lindsoe.

Taj Mahal (Z-Man Edition) rulebook excerpt. 3D rendered components and assembly diagrams by Samuel R. Shimota. Graphic Design by Daniel Gerlach and Monica Helland.

Through the Desert box back. 3D rendered components and game spread by Samuel R. Shimota. Graphic Design by Marie-Eve Joly. Challenge: plastic pieces for this game were re-used from the previous edition, and were hand-sculpted. Thus, there were no 3D files for these components and the game layout was created using a combination of 3D rendering and photography.

Fae box back. 3D rendered diagrams and components by Samuel R. Shimota.

Pandemic Hot Zone – North America rulebook excerpt. 3D rendered components by Samuel R. Shimota. Graphic Design / Layout by Daniel Gerlach.

Pandemic Hot Zone – Europe box back. 3D rendered components and diagrams by Samuel R. Shimota. Graphic Design / Layout by Daniel Gerlach.
Product photography by Samuel R. Shimota.
Legal Notice: Materials on this page are not owned by Samuel R. Shimota, and are presented only as portfolio references.
Bastion: © 2015–2017, Hobby World. Bastion, Hobby World, and the Berserk setting are TM of Hobby World.
Citadels: © 2016 Z-Man Games. Z-Man Games is a ® of Z-Man Games. Citadels and the Z-Man logo are TM of Z-Man Games.
Condottiere: © 2018 Z-Man Games.
Fae: © and ™ 2018 Z-Man Games.
History of the World (Z-Man Games Edition): © and ™ 2018 Z-Man Games.
Love Letter (Z-Man Games Edition): © and ™ 2019 Z-Man Games.
Mission: Red Planet (FFG Edition): © 2015 Fantasy Flight Games.
Pandemic Hot Zone: © 2020 Z-Man Games. Pandemic is a ® of Z-Man Games.
Pandemic Legacy: Season 0: © 2019 Z-Man Games. Pandemic is a ® of Z-Man Games.
Pandemic Rapid Response: © and ™ 2019 Z-Man Games. Pandemic is a ® of Z-Man Games.
Taj Mahal (Z-Man Games Edition): © Dr. Reiner Knizia 2018 & © 2018 Z-Man Games.Taj Mahal is a ™ of Z-Man Games.
Through the Desert (Z-Man Games Edition): © Dr. Reiner Knizia 2017 & © 2017 Z-Man Games.Through the Desert is a ™ of Z-Man Games.
Z-Man Games: Z-Man Games is ® of Z-Man Games.
Fantasy Flight Games: Fantasy Flight Games is a ® of Fantasy Flight Games.
Windrider Games: Windrider Games and the Windrider logo are ™ of WindRider Games.
All rights reserved to their respective owners.